Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 129 days ago
9 / 5 / 4
K / D / A
39.4%
Kill participation
832.8
Damage / min
12,899g
447.9 gold / min
16
10 placed · 0 cleared
239
8.3 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHomem do estudo#study
Urgot · Top
6 / 6 / 6
44.4% KP
33,198
26.1% share
11,264g
166 CS · 5.8/m
ghost town#welly
Kayn · Jungle
12 / 7 / 5
63% KP
46,590
36.6% share
15,352g
195 CS · 6.8/m
girlfromnowhere#66666
Ahri · Mid
3 / 7 / 7
37% KP
18,141
14.3% share
9,239g
147 CS · 5.1/m
maniçoba enjoyer#091
Veigar · ADC
6 / 5 / 6
44.4% KP
22,771
17.9% share
12,444g
216 CS · 7.5/m
IIShowtekII#br1
Nautilus · Support
0 / 8 / 14
51.9% KP
6,443
5.1% share
7,600g
27 CS · 0.9/m
Red side
Victoryark1209#br1
Dr. Mundo · Top
3 / 5 / 9
36.4% KP
27,761
23.6% share
10,840g
203 CS · 7/m
ONE TRUE KING#shin
Talon · Jungle
4 / 7 / 10
42.4% KP
17,015
14.4% share
12,281g
195 CS · 6.8/m
Zayco#Zayco
Yone · Mid
9 / 5 / 4
39.4% KP
23,986
20.4% share
12,899g
239 CS · 8.3/m
LuanziN#2500
Jinx · ADC
16 / 4 / 9
75.8% KP
44,854
38.1% share
20,858g
299 CS · 10.4/m
Loop#BR1
Milio · Support
1 / 6 / 22
69.7% KP
4,204
3.6% share
9,228g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
