Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 129 days ago
16 / 6 / 5
K / D / A
63.6%
Kill participation
1,556.6
Damage / min
15,266g
601.8 gold / min
13
8 placed · 1 cleared
205
8.1 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychristmas#369
Tahm Kench · Top
2 / 5 / 9
33.3% KP
15,372
14.7% share
8,073g
111 CS · 4.4/m
Luuukz#LOL
Nasus · Jungle
11 / 3 / 10
63.6% KP
22,406
21.4% share
14,204g
194 CS · 7.6/m
Zayco#Zayco
Yone · Mid
16 / 6 / 5
63.6% KP
39,487
37.8% share
15,266g
205 CS · 8.1/m
Gusta#2026
Veigar · ADC
3 / 5 / 13
48.5% KP
17,598
16.8% share
10,154g
158 CS · 6.2/m
Manel#BR2
Nautilus · Support
1 / 5 / 12
39.4% KP
9,610
9.2% share
7,219g
19 CS · 0.7/m
Red side
Defeatits okay#true
Vayne · Top
8 / 7 / 4
50% KP
27,497
27.3% share
11,663g
172 CS · 6.8/m
Samkz#kz01
Olaf · Jungle
5 / 10 / 5
41.7% KP
19,531
19.4% share
9,439g
140 CS · 5.5/m
locura azulgrana#CCP
Diana · Mid
5 / 8 / 6
45.8% KP
21,434
21.3% share
10,247g
165 CS · 6.5/m
Kojima#ゲツヨウビ
Senna · ADC
5 / 3 / 7
50% KP
22,619
22.5% share
11,935g
207 CS · 8.2/m
Hexie#0000
Thresh · Support
1 / 5 / 15
66.7% KP
9,474
9.4% share
7,524g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
