Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 129 days ago
16 / 7 / 2
K / D / A
39.1%
Kill participation
1,449.1
Damage / min
15,157g
569.8 gold / min
14
8 placed · 1 cleared
254
9.5 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPROPLAYER D ARAM#BR1
Garen · Top
3 / 10 / 4
29.2% KP
10,952
10% share
9,853g
177 CS · 6.7/m
k0TShin#k0T 1
Jarvan IV · Jungle
8 / 7 / 9
70.8% KP
27,170
24.7% share
13,358g
173 CS · 6.5/m
Klein Moretti 小丑#Ryuu
Sylas · Mid
5 / 9 / 4
37.5% KP
20,526
18.7% share
10,304g
184 CS · 6.9/m
Psycho Killer#04I29
Karthus · ADC
1 / 13 / 11
50% KP
24,819
22.6% share
11,495g
231 CS · 8.7/m
frenzy#DIMAS
Xerath · Support
7 / 8 / 12
79.2% KP
26,441
24.1% share
10,260g
43 CS · 1.6/m
Red side
VictoryFlxrzinha#br1
Tahm Kench · Top
8 / 4 / 6
30.4% KP
30,257
25.4% share
11,697g
194 CS · 7.3/m
Dajar the Legend#GOAT
Naafiri · Jungle
8 / 3 / 12
43.5% KP
16,435
13.8% share
14,428g
203 CS · 7.6/m
Zayco#Zayco
Yone · Mid
16 / 7 / 2
39.1% KP
38,545
32.4% share
15,157g
254 CS · 9.5/m
Izuna#miyo
Aphelios · ADC
10 / 5 / 10
43.5% KP
23,420
19.7% share
15,604g
229 CS · 8.6/m
Loni#2610
Seraphine · Support
4 / 5 / 19
50% KP
10,253
8.6% share
9,527g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
