Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 129 days ago
6 / 4 / 5
K / D / A
39.3%
Kill participation
783.1
Damage / min
12,423g
467 gold / min
13
8 placed · 2 cleared
235
8.8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVayalori#000
Ryze · Top
7 / 4 / 4
64.7% KP
19,344
25.4% share
11,687g
202 CS · 7.6/m
Chosen#CHS
Aatrox · Jungle
5 / 8 / 6
64.7% KP
14,164
18.6% share
10,371g
159 CS · 6/m
Ryu the Runner#BR016
Anivia · Mid
4 / 4 / 6
58.8% KP
19,486
25.6% share
9,647g
215 CS · 8.1/m
Akade#مكتوب
Jinx · ADC
1 / 10 / 3
23.5% KP
16,957
22.2% share
10,094g
210 CS · 7.9/m
pokas#4444
Milio · Support
0 / 2 / 12
70.6% KP
6,293
8.3% share
6,653g
22 CS · 0.8/m
Red side
VictoryRicalvim#BR1
Cassiopeia · Top
1 / 3 / 3
14.3% KP
11,640
12% share
10,686g
227 CS · 8.5/m
SHF Rafflesya#shy
Shyvana · Jungle
4 / 5 / 6
35.7% KP
12,528
12.9% share
12,321g
214 CS · 8/m
Zayco#Zayco
Yone · Mid
6 / 4 / 5
39.3% KP
20,830
21.5% share
12,423g
235 CS · 8.8/m
Quinn#zinha
Senna · ADC
10 / 1 / 12
78.6% KP
38,751
40% share
14,975g
166 CS · 6.2/m
mud1n#inter
Seraphine · Support
7 / 4 / 12
67.9% KP
13,191
13.6% share
10,299g
60 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
