Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 129 days ago
14 / 4 / 6
K / D / A
46.5%
Kill participation
1,571.8
Damage / min
13,982g
581 gold / min
12
4 placed · 0 cleared
200
8.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjimmy boy#7729
Talon · Top
8 / 6 / 6
32.6% KP
23,999
20.6% share
12,826g
205 CS · 8.5/m
mockingbird#gus
Ekko · Jungle
6 / 6 / 8
32.6% KP
11,727
10% share
11,628g
192 CS · 8/m
Zayco#Zayco
Sylas · Mid
14 / 4 / 6
46.5% KP
37,828
32.4% share
13,982g
200 CS · 8.3/m
Quinn#zinha
Senna · ADC
10 / 5 / 14
55.8% KP
26,565
22.8% share
14,532g
155 CS · 6.4/m
CARRO DO CHURROS#666
Pantheon · Support
5 / 8 / 11
37.2% KP
16,636
14.2% share
8,886g
38 CS · 1.6/m
Red side
DefeatgurincriveI#br1
Rumble · Top
8 / 12 / 7
51.7% KP
25,522
26.3% share
9,827g
143 CS · 5.9/m
Marcello Cantor#avell
Jarvan IV · Jungle
7 / 8 / 12
65.5% KP
17,155
17.6% share
11,426g
156 CS · 6.5/m
locura azulgrana#CCP
Diana · Mid
10 / 6 / 8
62.1% KP
27,548
28.3% share
12,172g
192 CS · 8/m
Glanks#br1
Tristana · ADC
3 / 8 / 8
37.9% KP
16,173
16.6% share
10,308g
146 CS · 6.1/m
Spayplex#1229
Maokai · Support
1 / 9 / 14
51.7% KP
10,823
11.1% share
6,687g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
