Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 128 days ago
12 / 2 / 3
K / D / A
50%
Kill participation
898.6
Damage / min
13,478g
595.1 gold / min
21
5 placed · 6 cleared
178
7.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKoka#Kled
Kled · Top
3 / 6 / 4
38.9% KP
12,385
21.4% share
8,165g
140 CS · 6.2/m
Rinino#1718
Graves · Jungle
3 / 7 / 5
44.4% KP
8,547
14.7% share
8,487g
132 CS · 5.8/m
locura azulgrana#CCP
Kassadin · Mid
3 / 5 / 3
33.3% KP
13,072
22.5% share
7,994g
167 CS · 7.4/m
Dann#2203
Caitlyn · ADC
8 / 9 / 3
61.1% KP
15,185
26.2% share
11,143g
152 CS · 6.7/m
singuIarity#BR1
Nami · Support
1 / 3 / 11
66.7% KP
8,801
15.2% share
6,370g
36 CS · 1.6/m
Red side
Victoryburger flipper#262
Riven · Top
6 / 3 / 6
40% KP
19,518
24.9% share
11,063g
174 CS · 7.7/m
stan#gus
Ekko · Jungle
1 / 5 / 14
50% KP
13,161
16.8% share
10,770g
195 CS · 8.6/m
Zayco#Zayco
Zaahen · Mid
12 / 2 / 3
50% KP
20,353
26% share
13,478g
178 CS · 7.9/m
孫悟空#Son59
Kai'Sa · ADC
10 / 3 / 3
43.3% KP
16,945
21.7% share
14,406g
213 CS · 9.4/m
Rudo Surebrec#sae
Nautilus · Support
1 / 6 / 15
53.3% KP
8,286
10.6% share
7,612g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
