Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 126 days ago
11 / 5 / 8
K / D / A
57.6%
Kill participation
1,518.8
Damage / min
15,141g
543.7 gold / min
18
9 placed · 2 cleared
242
8.7 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVKS zekas#2002
Jax · Top
11 / 4 / 7
54.5% KP
33,134
28.6% share
16,175g
239 CS · 8.6/m
Mercenario#2049
Lee Sin · Jungle
6 / 6 / 11
51.5% KP
14,374
12.4% share
11,732g
164 CS · 5.9/m
Zayco#Zayco
Yone · Mid
11 / 5 / 8
57.6% KP
42,299
36.5% share
15,141g
242 CS · 8.7/m
iroha#lulu
Veigar · ADC
3 / 10 / 10
39.4% KP
15,937
13.8% share
11,322g
182 CS · 6.5/m
viteds#br1
Nautilus · Support
2 / 12 / 11
39.4% KP
10,042
8.7% share
8,377g
37 CS · 1.3/m
Red side
Defeatほのか#honok
Dr. Mundo · Top
5 / 5 / 5
27% KP
19,881
18.7% share
10,308g
208 CS · 7.5/m
itachigod157#br1
Hecarim · Jungle
13 / 6 / 12
67.6% KP
26,940
25.3% share
13,924g
212 CS · 7.6/m
yeah yeah utah#choco
Akshan · Mid
10 / 9 / 7
45.9% KP
20,887
19.6% share
10,906g
185 CS · 6.6/m
Klauszembergg#Klaus
Hwei · ADC
7 / 6 / 12
51.4% KP
29,893
28.1% share
13,475g
242 CS · 8.7/m
Pedrin Maverick#2506
Leona · Support
2 / 7 / 24
70.3% KP
8,716
8.2% share
8,766g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
