Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 125 days ago
6 / 2 / 5
K / D / A
36.7%
Kill participation
926.4
Damage / min
11,025g
481.1 gold / min
22
6 placed · 3 cleared
204
8.9 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatProblem#BR1
Illaoi · Top
2 / 10 / 3
41.7% KP
15,724
28.5% share
7,993g
143 CS · 6.2/m
Tibetan Monk#buda
Sylas · Jungle
3 / 3 / 2
41.7% KP
11,107
20.2% share
8,838g
180 CS · 7.9/m
Overload#EZYR
Anivia · Mid
1 / 2 / 0
8.3% KP
6,206
11.3% share
7,932g
218 CS · 9.5/m
catholic slayer#demon
Vayne · ADC
5 / 9 / 1
50% KP
15,766
28.6% share
8,856g
135 CS · 5.9/m
87ÉDOSPORT#081
Renata Glasc · Support
1 / 8 / 4
41.7% KP
6,281
11.4% share
5,595g
16 CS · 0.7/m
Red side
VictoryZayco#Zayco
Yone · Top
6 / 2 / 5
36.7% KP
21,231
23.7% share
11,025g
204 CS · 8.9/m
Thews#2001
Qiyana · Jungle
8 / 5 / 9
56.7% KP
14,146
15.8% share
11,005g
144 CS · 6.3/m
void#isagi
Ryze · Mid
7 / 0 / 10
56.7% KP
15,029
16.8% share
9,882g
190 CS · 8.3/m
Quill#ADC
Ezreal · ADC
7 / 2 / 9
53.3% KP
32,005
35.8% share
12,694g
235 CS · 10.3/m
Yuuichi#Cash
Karma · Support
2 / 3 / 18
66.7% KP
7,016
7.8% share
8,056g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
