Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 124 days ago
15 / 10 / 11
K / D / A
52%
Kill participation
1,405.2
Damage / min
20,223g
452.6 gold / min
26
4 placed · 4 cleared
285
6.4 CS / min
Objective control
4
Dragons
3
Baron
10
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmoontalkk#br1
Rumble · Top
18 / 7 / 16
68% KP
84,368
34.2% share
19,589g
257 CS · 5.8/m
ZIKINHA O SABÃO#SABÃO
Wukong · Jungle
10 / 10 / 20
60% KP
42,556
17.3% share
19,599g
251 CS · 5.6/m
Zayco#Zayco
Sylas · Mid
15 / 10 / 11
52% KP
62,788
25.5% share
20,223g
285 CS · 6.4/m
aIready broken#br1
Samira · ADC
7 / 12 / 11
36% KP
41,091
16.7% share
16,745g
233 CS · 5.2/m
Nose#quiet
Nautilus · Support
0 / 12 / 26
52% KP
15,558
6.3% share
12,329g
32 CS · 0.7/m
Red side
VictorySPH Indra#LTAS
Darius · Top
14 / 11 / 14
54.9% KP
53,187
22.9% share
19,074g
255 CS · 5.7/m
OVATSUG 忍耐#HERO
Rek'Sai · Jungle
9 / 14 / 23
62.7% KP
34,000
14.6% share
16,646g
211 CS · 4.7/m
chill falls#frsch
Viktor · Mid
13 / 4 / 22
68.6% KP
72,872
31.4% share
20,822g
354 CS · 7.9/m
Defying Demon#vitin
Jinx · ADC
13 / 11 / 17
58.8% KP
58,096
25% share
23,970g
370 CS · 8.3/m
brr brr patapim#GSL
Alistar · Support
2 / 10 / 39
80.4% KP
13,935
6% share
12,921g
29 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
