Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 116 days ago
9 / 14 / 16
K / D / A
51%
Kill participation
1,151.3
Damage / min
20,408g
470.2 gold / min
23
14 placed · 2 cleared
350
8.1 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVioletEvergarden#HMMR
Rumble · Top
9 / 13 / 16
51% KP
63,820
26.5% share
21,033g
296 CS · 6.8/m
requiem#Mila
Talon · Jungle
15 / 6 / 17
65.3% KP
55,540
23% share
22,904g
320 CS · 7.4/m
RomaiZiul#6931
Zeri · Mid
13 / 11 / 7
40.8% KP
50,426
20.9% share
20,464g
311 CS · 7.2/m
Zayco#Zayco
Yone · ADC
9 / 14 / 16
51% KP
49,968
20.7% share
20,408g
350 CS · 8.1/m
Maurim#14794
Bard · Support
3 / 7 / 27
61.2% KP
21,212
8.8% share
14,070g
65 CS · 1.5/m
Red side
DefeatGuizorPET#PET
Sion · Top
21 / 12 / 10
60.8% KP
69,320
32.4% share
26,372g
285 CS · 6.6/m
TTVNehemmiahlol#Stoic
Wukong · Jungle
8 / 6 / 17
49% KP
36,649
17.1% share
18,691g
293 CS · 6.8/m
NAGASAWA#TOP1
Akali · Mid
9 / 11 / 11
39.2% KP
45,215
21.2% share
16,795g
293 CS · 6.8/m
Nârutin#Tsona
Aurelion Sol · ADC
8 / 11 / 18
51% KP
41,383
19.4% share
18,811g
277 CS · 6.4/m
Miuri Chan#Shine
Seraphine · Support
5 / 10 / 30
68.6% KP
21,177
9.9% share
15,531g
74 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
