Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 114 days ago
12 / 5 / 5
K / D / A
47.2%
Kill participation
1,036.4
Damage / min
13,332g
493.5 gold / min
18
10 placed · 1 cleared
209
7.7 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatПодвиг#kid
Jayce · Top
3 / 7 / 1
16% KP
17,933
21.3% share
10,760g
222 CS · 8.2/m
webinho#BR2
Nunu & Willump · Jungle
1 / 10 / 9
40% KP
9,421
11.2% share
9,114g
174 CS · 6.4/m
Klein Moretti 小丑#Ryuu
Locke · Mid
9 / 5 / 6
60% KP
23,679
28.1% share
12,939g
201 CS · 7.4/m
DarkVentus#br1
Yasuo · ADC
9 / 6 / 6
60% KP
19,904
23.6% share
13,932g
217 CS · 8/m
houndin#yas
Twisted Fate · Support
3 / 8 / 15
72% KP
13,311
15.8% share
8,706g
31 CS · 1.1/m
Red side
Victorymygreenpistachio#7876
Anivia · Top
5 / 1 / 15
55.6% KP
19,267
18.5% share
11,990g
214 CS · 7.9/m
Nightmare#Tp1
Qiyana · Jungle
8 / 4 / 15
63.9% KP
25,660
24.7% share
12,109g
168 CS · 6.2/m
Zayco#Zayco
Yone · Mid
12 / 5 / 5
47.2% KP
28,000
26.9% share
13,332g
209 CS · 7.7/m
Quinn#zinha
Seraphine · ADC
8 / 11 / 10
50% KP
19,117
18.4% share
12,989g
184 CS · 6.8/m
srf#srf
Bard · Support
3 / 4 / 17
55.6% KP
11,854
11.4% share
9,129g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
