Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 108 days ago
12 / 7 / 9
K / D / A
56.8%
Kill participation
1,021.6
Damage / min
15,103g
520.8 gold / min
15
9 placed · 1 cleared
218
7.5 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNeoRipperZ#Neo
Gangplank · Top
0 / 9 / 10
38.5% KP
19,386
18.8% share
9,683g
173 CS · 6/m
dona luci#vidal
Jarvan IV · Jungle
9 / 9 / 8
65.4% KP
19,612
19% share
14,529g
181 CS · 6.2/m
Klein Moretti 小丑#Ryuu
Locke · Mid
11 / 4 / 5
61.5% KP
33,131
32.1% share
16,122g
254 CS · 8.8/m
孫悟空#Son59
Ezreal · ADC
4 / 8 / 7
42.3% KP
25,042
24.3% share
12,482g
230 CS · 7.9/m
tebasRJ#GANG
Lulu · Support
2 / 7 / 14
61.5% KP
5,967
5.8% share
8,168g
19 CS · 0.7/m
Red side
VictoryVinicete#vini7
Malphite · Top
6 / 4 / 16
59.5% KP
27,292
21.8% share
12,055g
204 CS · 7/m
RESILIÊNCIA#NOOB
Lillia · Jungle
7 / 5 / 14
56.8% KP
31,839
25.5% share
14,435g
237 CS · 8.2/m
Zayco#Zayco
Yone · Mid
12 / 7 / 9
56.8% KP
29,627
23.7% share
15,103g
218 CS · 7.5/m
Kuroyuuko#br1
Yasuo · ADC
9 / 5 / 7
43.2% KP
22,201
17.8% share
15,244g
257 CS · 8.9/m
bonnershow#pobre
Nautilus · Support
3 / 5 / 20
62.2% KP
13,969
11.2% share
9,906g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
