Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 108 days ago
9 / 14 / 7
K / D / A
36.4%
Kill participation
947.6
Damage / min
13,726g
399.2 gold / min
18
5 placed · 3 cleared
206
6 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPIJACK#GOD
Riven · Top
10 / 8 / 2
27.3% KP
33,565
19.7% share
16,498g
305 CS · 8.9/m
Just ä Clown#TDAH
Shaco · Jungle
14 / 9 / 9
52.3% KP
46,185
27% share
19,740g
261 CS · 7.6/m
Zayco#Zayco
Locke · Mid
9 / 14 / 7
36.4% KP
32,581
19.1% share
13,726g
206 CS · 6/m
IsDEAD#br1
Ziggs · ADC
7 / 8 / 12
43.2% KP
37,457
21.9% share
17,126g
269 CS · 7.8/m
Wolz#Wolz
Leona · Support
4 / 12 / 24
63.6% KP
20,979
12.3% share
12,653g
44 CS · 1.3/m
Red side
VictoryTo Suave#Poh
Renekton · Top
6 / 6 / 9
29.4% KP
29,318
18.1% share
16,335g
294 CS · 8.6/m
Kohls#peace
Hecarim · Jungle
27 / 9 / 7
66.7% KP
60,444
37.4% share
24,407g
292 CS · 8.5/m
Qats#BR2
Yone · Mid
5 / 6 / 9
27.5% KP
23,534
14.6% share
14,013g
287 CS · 8.3/m
GuoliverX#mel
Hwei · ADC
8 / 10 / 13
41.2% KP
31,395
19.4% share
14,775g
219 CS · 6.4/m
king crimson#zed
Camille · Support
5 / 13 / 12
33.3% KP
16,996
10.5% share
11,648g
51 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
