Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Defeat
Ranked Solo/Duo · 104 days ago
9 / 11 / 9
K / D / A
34.6%
Kill participation
767.4
Damage / min
14,382g
443.2 gold / min
34
5 placed · 11 cleared
255
7.9 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzito#void
Jayce · Top
10 / 9 / 12
42.3% KP
31,641
21.9% share
14,814g
228 CS · 7/m
TTVNehemmiahlol#Stoic
Wukong · Jungle
11 / 7 / 21
61.5% KP
28,802
20% share
16,779g
219 CS · 6.7/m
Zayco#Zayco
Fizz · Mid
9 / 11 / 9
34.6% KP
24,901
17.3% share
14,382g
255 CS · 7.9/m
girlfromnowhere#66666
Syndra · ADC
9 / 9 / 16
48.1% KP
26,605
18.4% share
16,222g
220 CS · 6.8/m
sleepwalking#002
Pantheon · Support
13 / 10 / 17
57.7% KP
32,371
22.4% share
15,529g
69 CS · 2.1/m
Red side
VictoryLCS#TOP
Irelia · Top
5 / 9 / 9
30.4% KP
20,157
14.8% share
13,961g
260 CS · 8/m
Nero The Fik#zay
Locke · Jungle
21 / 10 / 6
58.7% KP
35,089
25.8% share
19,283g
218 CS · 6.7/m
kataki#bnb
Yasuo · Mid
2 / 10 / 13
32.6% KP
18,400
13.5% share
13,735g
269 CS · 8.3/m
Trader#1234
Tristana · ADC
14 / 8 / 10
52.2% KP
40,409
29.8% share
21,385g
256 CS · 7.9/m
Klein Moretti 小丑#Ryuu
Camille · Support
4 / 15 / 17
45.7% KP
21,750
16% share
11,391g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
