Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 98 days ago
10 / 1 / 7
K / D / A
70.8%
Kill participation
951.2
Damage / min
14,104g
544.6 gold / min
30
8 placed · 5 cleared
261
10.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKurdz#Fall
Kennen · Top
2 / 4 / 4
25% KP
20,034
23.3% share
9,544g
191 CS · 7.4/m
Polka#0001
Jarvan IV · Jungle
3 / 2 / 12
62.5% KP
9,285
10.8% share
10,802g
179 CS · 6.9/m
GuilhermeCalisto#1610
Brand · Mid
4 / 3 / 4
33.3% KP
20,591
23.9% share
11,805g
213 CS · 8.2/m
Zayco#Zayco
Yone · ADC
10 / 1 / 7
70.8% KP
24,636
28.6% share
14,104g
261 CS · 10.1/m
Monoc#Monoc
Senna · Support
5 / 0 / 12
70.8% KP
11,458
13.3% share
10,389g
46 CS · 1.8/m
Red side
DefeatBarou Shoei#BR2
Nasus · Top
4 / 2 / 2
60% KP
12,345
24.9% share
11,242g
203 CS · 7.8/m
TTVNehemmiahlol#Stoic
Viego · Jungle
3 / 3 / 4
70% KP
10,015
20.2% share
10,866g
198 CS · 7.6/m
VERMELOL#ATSFA
Vladimir · Mid
1 / 4 / 3
40% KP
14,210
28.7% share
9,033g
210 CS · 8.1/m
pex21#1234
Kalista · ADC
2 / 8 / 1
30% KP
9,709
19.6% share
9,482g
187 CS · 7.2/m
rita cadillate#senna
Leona · Support
0 / 7 / 4
40% KP
3,224
6.5% share
5,966g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
