Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 77 days ago
7 / 2 / 14
K / D / A
63.6%
Kill participation
761.7
Damage / min
16,367g
464.5 gold / min
33
5 placed · 14 cleared
282
8 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTictaczileanFAKE#157
Heimerdinger · Top
2 / 7 / 7
36% KP
32,063
21.7% share
11,476g
204 CS · 5.8/m
Leite em pó#Ninho
Graves · Jungle
8 / 5 / 6
56% KP
33,105
22.5% share
14,924g
264 CS · 7.5/m
Punmkie#Sleep
Zoe · Mid
7 / 8 / 6
52% KP
36,197
24.6% share
11,990g
214 CS · 6.1/m
lolololololololo#valeu
Irelia · ADC
8 / 9 / 6
56% KP
32,281
21.9% share
16,471g
319 CS · 9.1/m
ning yizhuo#flu
Sona · Support
0 / 4 / 19
76% KP
13,778
9.3% share
8,926g
23 CS · 0.7/m
Red side
Victorykolld#cadu
Akali · Top
12 / 3 / 5
51.5% KP
30,042
22.5% share
16,781g
250 CS · 7.1/m
Tibetan Monk#buda
Lee Sin · Jungle
9 / 2 / 14
69.7% KP
27,079
20.3% share
16,815g
266 CS · 7.5/m
Zayco#Zayco
Locke · Mid
7 / 2 / 14
63.6% KP
26,836
20.1% share
16,367g
282 CS · 8/m
Barou Shoei#BR2
Viktor · ADC
4 / 7 / 15
57.6% KP
37,661
28.2% share
15,445g
255 CS · 7.2/m
Wosek#0812
Blitzcrank · Support
1 / 11 / 20
63.6% KP
12,091
9% share
9,374g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
