Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 75 days ago
14 / 6 / 5
K / D / A
63.3%
Kill participation
1,414.9
Damage / min
14,281g
497.9 gold / min
15
3 placed · 4 cleared
223
7.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydodadodadodadoda#doda
Akali · Top
6 / 8 / 3
30% KP
23,831
22.9% share
10,594g
187 CS · 6.5/m
Son Davas#LESIN
Jarvan IV · Jungle
4 / 5 / 17
70% KP
15,817
15.2% share
13,577g
210 CS · 7.3/m
clickoeasy#astro
Tryndamere · Mid
10 / 7 / 5
50% KP
32,356
31% share
16,813g
291 CS · 10.1/m
Infinity1#BR2
Ekko · ADC
9 / 6 / 6
50% KP
23,757
22.8% share
14,037g
224 CS · 7.8/m
ratazanasmort#Rato
Sona · Support
1 / 4 / 12
43.3% KP
8,456
8.1% share
8,632g
25 CS · 0.9/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
2 / 6 / 8
33.3% KP
28,760
22.3% share
10,878g
200 CS · 7/m
Nightmare#Tp1
Naafiri · Jungle
6 / 9 / 8
46.7% KP
20,320
15.8% share
11,818g
183 CS · 6.4/m
Zayco#Zayco
Locke · Mid
14 / 6 / 5
63.3% KP
40,585
31.5% share
14,281g
223 CS · 7.8/m
doutor tadalinha#rvn
Miss Fortune · ADC
4 / 3 / 15
63.3% KP
30,743
23.9% share
15,277g
250 CS · 8.7/m
Hyumie#Hyu
Rell · Support
4 / 6 / 14
60% KP
8,341
6.5% share
9,346g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
