Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 70 days ago
7 / 11 / 14
K / D / A
56.8%
Kill participation
1,232.4
Damage / min
14,580g
412.6 gold / min
23
6 placed · 4 cleared
219
6.2 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydial tone#marto
Ezreal · Top
6 / 9 / 9
40.5% KP
51,823
22.7% share
17,340g
330 CS · 9.3/m
Vinite#6240
Skarner · Jungle
12 / 5 / 20
86.5% KP
71,848
31.4% share
17,373g
222 CS · 6.3/m
Zayco#Zayco
Locke · Mid
7 / 11 / 14
56.8% KP
43,544
19.1% share
14,580g
219 CS · 6.2/m
Ágata#Lovly
Seraphine · ADC
9 / 6 / 16
67.6% KP
42,788
18.7% share
19,033g
302 CS · 8.5/m
medo#c c
Nami · Support
3 / 7 / 24
73% KP
18,523
8.1% share
11,488g
34 CS · 1/m
Red side
Defeathaxixe abuser#anna
Sion · Top
5 / 2 / 10
39.5% KP
39,270
21.8% share
16,809g
280 CS · 7.9/m
Levi#zin
Lee Sin · Jungle
11 / 8 / 10
55.3% KP
38,291
21.3% share
16,071g
201 CS · 5.7/m
Grevthar#BRA1
Sylas · Mid
10 / 10 / 9
50% KP
32,847
18.3% share
14,077g
219 CS · 6.2/m
Winds of death#HOLYJ
Vladimir · ADC
9 / 8 / 4
34.2% KP
44,917
25% share
16,105g
278 CS · 7.9/m
scamber#BR1
Shen · Support
3 / 9 / 19
57.9% KP
24,654
13.7% share
11,070g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
