Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 70 days ago
9 / 10 / 13
K / D / A
47.8%
Kill participation
580.9
Damage / min
10,685g
360.4 gold / min
117
44 placed · 15 cleared
41
1.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatswin#omago
Mordekaiser · Top
4 / 7 / 7
33.3% KP
15,446
15.2% share
11,471g
203 CS · 6.8/m
the promise#1337
Naafiri · Jungle
12 / 9 / 5
51.5% KP
22,997
22.6% share
14,410g
197 CS · 6.6/m
mctulio12#faux
Anivia · Mid
3 / 8 / 12
45.5% KP
19,115
18.8% share
10,515g
199 CS · 6.7/m
winwinwin#KR07
Ezreal · ADC
12 / 11 / 6
54.5% KP
31,758
31.2% share
15,996g
255 CS · 8.6/m
Sthe#911
Nautilus · Support
2 / 11 / 21
69.7% KP
12,515
12.3% share
8,885g
13 CS · 0.4/m
Red side
Victorychidori#aura
Jayce · Top
10 / 8 / 8
39.1% KP
32,810
19.7% share
15,082g
213 CS · 7.2/m
haxixe abuser#anna
Kha'Zix · Jungle
18 / 2 / 10
60.9% KP
49,094
29.5% share
18,271g
238 CS · 8/m
sing 4 da moment#90210
Syndra · Mid
7 / 5 / 23
65.2% KP
37,701
22.7% share
14,343g
272 CS · 9.2/m
peyz#br9
Corki · ADC
2 / 8 / 21
50% KP
29,406
17.7% share
15,793g
268 CS · 9/m
Zayco#Zayco
Locke · Support
9 / 10 / 13
47.8% KP
17,224
10.4% share
10,685g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
