Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 69 days ago
15 / 3 / 7
K / D / A
45.8%
Kill participation
1,349.3
Damage / min
16,958g
555.1 gold / min
29
9 placed · 4 cleared
311
10.2 CS / min
Objective control
4
Dragons
2
Baron
7
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGerso o surdo#BR1
Sion · Top
6 / 2 / 11
35.4% KP
21,854
15.2% share
12,738g
217 CS · 7.1/m
LOUD Sinatra#omw
Lee Sin · Jungle
11 / 6 / 14
52.1% KP
26,665
18.6% share
14,647g
196 CS · 6.4/m
Zayco#Zayco
Yone · Mid
15 / 3 / 7
45.8% KP
41,222
28.7% share
16,958g
311 CS · 10.2/m
Purple#BR5
Syndra · ADC
10 / 6 / 6
33.3% KP
33,352
23.2% share
16,337g
259 CS · 8.5/m
Afrika Bambaataa#NWA
Elise · Support
6 / 7 / 17
47.9% KP
20,583
14.3% share
11,143g
17 CS · 0.6/m
Red side
Defeatguga fighter#001
Ambessa · Top
10 / 8 / 1
45.8% KP
31,184
27.6% share
17,300g
255 CS · 8.3/m
ONE TRUE KING#shin
Kindred · Jungle
3 / 15 / 5
33.3% KP
14,672
13% share
11,377g
178 CS · 5.8/m
BUFF SINGED JG#PanN
Singed · Mid
3 / 10 / 8
45.8% KP
22,952
20.3% share
11,813g
193 CS · 6.3/m
Manel1#br1
Ziggs · ADC
4 / 7 / 11
62.5% KP
32,354
28.6% share
16,397g
273 CS · 8.9/m
Horse Negs#Sabão
Shen · Support
4 / 8 / 13
70.8% KP
11,987
10.6% share
9,778g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
