Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 57 days ago
15 / 6 / 6
K / D / A
55.3%
Kill participation
1,597.4
Damage / min
18,863g
550.2 gold / min
15
8 placed · 2 cleared
300
8.8 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTevez Jobin#0208
Anivia · Top
5 / 7 / 15
44.4% KP
34,419
19.2% share
14,910g
277 CS · 8.1/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
6 / 8 / 20
57.8% KP
29,393
16.4% share
15,072g
210 CS · 6.1/m
Brunox1001#br1
Zac · Mid
13 / 5 / 13
57.8% KP
41,605
23.2% share
17,269g
273 CS · 8/m
HotPie#0802
Tristana · ADC
19 / 6 / 9
62.2% KP
52,800
29.4% share
23,164g
292 CS · 8.5/m
RedBert#BR1
Poppy · Support
2 / 12 / 26
62.2% KP
21,145
11.8% share
10,292g
30 CS · 0.9/m
Red side
DefeatBELLINGHAM 05#dzn
Aatrox · Top
6 / 9 / 8
36.8% KP
32,576
16.3% share
12,095g
191 CS · 5.6/m
czzzzzzzz#ego
Kayn · Jungle
4 / 9 / 15
50% KP
27,877
13.9% share
14,218g
229 CS · 6.7/m
Zayco#Zayco
Yone · Mid
15 / 6 / 6
55.3% KP
54,765
27.3% share
18,863g
300 CS · 8.8/m
Meito#GHUL
Karthus · ADC
12 / 11 / 12
63.2% KP
72,871
36.4% share
17,029g
266 CS · 7.8/m
momomomomomomomo#omom
Alistar · Support
1 / 10 / 23
63.2% KP
12,353
6.2% share
9,601g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
