Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 57 days ago
7 / 6 / 3
K / D / A
47.6%
Kill participation
692.6
Damage / min
11,290g
479.4 gold / min
12
4 placed · 2 cleared
175
7.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIzuna#miyo
K'Sante · Top
1 / 7 / 4
23.8% KP
14,720
18.2% share
8,267g
171 CS · 7.3/m
ONE TRUE KING#shin
Kindred · Jungle
11 / 7 / 4
71.4% KP
28,539
35.2% share
12,506g
164 CS · 7/m
Zayco#Zayco
Locke · Mid
7 / 6 / 3
47.6% KP
16,310
20.1% share
11,290g
175 CS · 7.4/m
sant#0803
Caitlyn · ADC
2 / 7 / 6
38.1% KP
17,590
21.7% share
9,332g
170 CS · 7.2/m
Kier#fofo
Milio · Support
0 / 9 / 9
42.9% KP
3,932
4.8% share
6,407g
23 CS · 1/m
Red side
VictoryLOSTKING#MID
Anivia · Top
3 / 5 / 7
27.8% KP
20,106
19.3% share
9,109g
176 CS · 7.5/m
STEPZ#asd
Naafiri · Jungle
10 / 2 / 16
72.2% KP
26,047
25% share
13,246g
199 CS · 8.5/m
Fréu#any
Yasuo · Mid
6 / 7 / 5
30.6% KP
16,922
16.2% share
10,531g
202 CS · 8.6/m
hatenight#0000
Lucian · ADC
17 / 5 / 6
63.9% KP
36,306
34.8% share
16,746g
216 CS · 9.2/m
wasurenai#444
Soraka · Support
0 / 2 / 30
83.3% KP
4,831
4.6% share
8,386g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
