Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 57 days ago
8 / 4 / 3
K / D / A
50%
Kill participation
1,055.3
Damage / min
11,378g
480.4 gold / min
17
3 placed · 5 cleared
167
7.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDudu Duelista#dudu
Riven · Top
12 / 4 / 8
45.5% KP
30,206
24.4% share
14,079g
209 CS · 8.8/m
devils den#910
Quinn · Jungle
16 / 4 / 13
65.9% KP
31,982
25.9% share
15,584g
202 CS · 8.5/m
ewaske#BR11
Galio · Mid
1 / 4 / 16
38.6% KP
22,068
17.9% share
9,096g
176 CS · 7.4/m
gosto de russas#rosa
Kai'Sa · ADC
13 / 4 / 9
50% KP
29,101
23.5% share
13,939g
181 CS · 7.6/m
Freedon#br1
Alistar · Support
2 / 6 / 27
65.9% KP
10,248
8.3% share
7,924g
12 CS · 0.5/m
Red side
DefeatGyul#00001
K'Sante · Top
3 / 9 / 1
18.2% KP
13,415
16.9% share
8,192g
151 CS · 6.4/m
bellingham22#00001
Naafiri · Jungle
7 / 7 / 4
50% KP
16,548
20.9% share
9,586g
136 CS · 5.7/m
Zayco#Zayco
Locke · Mid
8 / 4 / 3
50% KP
24,992
31.5% share
11,378g
167 CS · 7.1/m
LuanziN#2500
Varus · ADC
3 / 10 / 1
18.2% KP
14,709
18.6% share
9,105g
183 CS · 7.7/m
Sparrow#FLA
Blitzcrank · Support
1 / 15 / 10
50% KP
9,552
12.1% share
7,166g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
