Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 56 days ago
7 / 11 / 9
K / D / A
39%
Kill participation
653.5
Damage / min
13,128g
403.1 gold / min
22
9 placed · 3 cleared
212
6.5 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatErling Haaland#Makes
Rumble · Top
7 / 10 / 4
28.2% KP
21,912
18% share
13,974g
256 CS · 7.9/m
PNG Caca#paiN
Qiyana · Jungle
14 / 5 / 10
61.5% KP
34,370
28.3% share
19,006g
239 CS · 7.3/m
potato the cat#envy
Sylas · Mid
12 / 6 / 12
61.5% KP
35,167
29% share
16,441g
268 CS · 8.2/m
hatenight#0000
Yunara · ADC
6 / 10 / 4
25.6% KP
21,366
17.6% share
14,960g
288 CS · 8.8/m
winwinwin#KR07
Alistar · Support
0 / 10 / 24
61.5% KP
8,614
7.1% share
9,341g
23 CS · 0.7/m
Red side
Victorybankai#1601
Aurora · Top
7 / 4 / 15
53.7% KP
32,151
21.6% share
14,384g
251 CS · 7.7/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
4 / 3 / 21
61% KP
30,682
20.6% share
13,822g
209 CS · 6.4/m
Zayco#Zayco
Yasuo · Mid
7 / 11 / 9
39% KP
21,283
14.3% share
13,128g
212 CS · 6.5/m
bbeNjlol#001
Jhin · ADC
14 / 8 / 10
58.5% KP
46,684
31.4% share
19,674g
281 CS · 8.6/m
Odysseus#Tróia
Pyke · Support
9 / 13 / 13
53.7% KP
18,012
12.1% share
11,881g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
