Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 55 days ago
13 / 5 / 8
K / D / A
60%
Kill participation
1,065.6
Damage / min
14,901g
588.6 gold / min
15
4 placed · 3 cleared
185
7.3 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymeu chá#KY4
Nasus · Top
7 / 6 / 6
32.5% KP
19,883
16.6% share
11,875g
155 CS · 6.1/m
ONE TRUE KING#shin
Rengar · Jungle
7 / 8 / 10
42.5% KP
21,670
18.1% share
13,177g
200 CS · 7.9/m
ewaske#BR11
LeBlanc · Mid
9 / 9 / 11
50% KP
27,798
23.2% share
12,164g
157 CS · 6.2/m
lolololololololo#valeu
Kai'Sa · ADC
13 / 4 / 9
55% KP
42,282
35.3% share
17,945g
267 CS · 10.5/m
SHINI 1407#br1
Pyke · Support
4 / 8 / 10
35% KP
8,165
6.8% share
8,898g
14 CS · 0.6/m
Red side
DefeatIndra#thank
Olaf · Top
5 / 9 / 2
20% KP
23,673
25% share
9,791g
175 CS · 6.9/m
Falcon#M2001
Jarvan IV · Jungle
4 / 8 / 14
51.4% KP
16,513
17.4% share
9,804g
159 CS · 6.3/m
Sainz1#BR1
Lissandra · Mid
6 / 10 / 8
40% KP
15,143
16% share
10,361g
173 CS · 6.8/m
Zayco#Zayco
Locke · ADC
13 / 5 / 8
60% KP
26,977
28.5% share
14,901g
185 CS · 7.3/m
kadú#MAX
Janna · Support
7 / 8 / 16
65.7% KP
12,353
13.1% share
9,695g
37 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
