Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 54 days ago
5 / 2 / 5
K / D / A
35.7%
Kill participation
817.8
Damage / min
14,278g
474.6 gold / min
13
10 placed · 0 cleared
305
10.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPreggo Lover#Belly
Volibear · Top
1 / 11 / 0
5.6% KP
13,727
16.4% share
8,464g
172 CS · 5.7/m
bad decisions#hack
Hecarim · Jungle
7 / 4 / 4
61.1% KP
21,268
25.4% share
13,211g
249 CS · 8.3/m
Derickszz#mid
Hwei · Mid
1 / 5 / 3
22.2% KP
17,712
21.2% share
10,659g
241 CS · 8/m
A K W N A I T E#A K W
Olaf · ADC
8 / 6 / 6
77.8% KP
21,129
25.3% share
13,173g
233 CS · 7.7/m
Meniina Má#COACH
Nami · Support
1 / 2 / 11
66.7% KP
9,835
11.8% share
8,049g
37 CS · 1.2/m
Red side
VictoryBeiras The W0rst#br1
Akali · Top
8 / 3 / 2
35.7% KP
29,693
23.1% share
13,800g
254 CS · 8.4/m
Gupistola#BR1
Darius · Jungle
11 / 1 / 6
60.7% KP
24,442
19% share
15,683g
286 CS · 9.5/m
Zayco#Zayco
Yone · Mid
5 / 2 / 5
35.7% KP
24,602
19.1% share
14,278g
305 CS · 10.1/m
OmegaZ2#0000
Sivir · ADC
2 / 5 / 8
35.7% KP
24,571
19.1% share
15,216g
308 CS · 10.2/m
WinterBoy#Wtz1
Senna · Support
2 / 7 / 11
46.4% KP
25,202
19.6% share
10,469g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
