Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 53 days ago
8 / 8 / 5
K / D / A
37.1%
Kill participation
601
Damage / min
13,498g
471.7 gold / min
15
5 placed · 2 cleared
199
7 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryguiven#vasco
Irelia · Top
7 / 9 / 0
19.4% KP
20,432
19% share
13,328g
226 CS · 7.9/m
Chosen#CHS
Qiyana · Jungle
8 / 6 / 7
41.7% KP
18,423
17.2% share
14,299g
192 CS · 6.7/m
Tutsz#1612
Orianna · Mid
3 / 4 / 13
44.4% KP
31,775
29.6% share
12,981g
247 CS · 8.6/m
Valey#Lux
Lux · ADC
6 / 7 / 9
41.7% KP
19,878
18.5% share
13,797g
230 CS · 8/m
momomomomomomomo#omom
Pyke · Support
12 / 10 / 9
58.3% KP
16,767
15.6% share
11,606g
25 CS · 0.9/m
Red side
DefeatDzote#777
Yasuo · Top
5 / 7 / 6
31.4% KP
21,053
19.7% share
10,700g
207 CS · 7.2/m
StirbNichtVorMir#HU3
Rammus · Jungle
8 / 5 / 15
65.7% KP
22,150
20.8% share
14,504g
212 CS · 7.4/m
PERFECTSUPERSTAR#123
Akali · Mid
9 / 8 / 3
34.3% KP
32,067
30.1% share
12,381g
213 CS · 7.4/m
Zayco#Zayco
Locke · ADC
8 / 8 / 5
37.1% KP
17,198
16.1% share
13,498g
199 CS · 7/m
kadú#MAX
Janna · Support
5 / 8 / 17
62.9% KP
14,242
13.3% share
10,268g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
