Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 34 days ago
18 / 8 / 14
K / D / A
80%
Kill participation
1,098.5
Damage / min
16,979g
518.2 gold / min
23
3 placed · 7 cleared
209
6.4 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTepeu#TPU
Ornn · Top
5 / 8 / 19
60% KP
24,537
16.4% share
11,762g
160 CS · 4.9/m
Füzy#br1
Nocturne · Jungle
9 / 0 / 24
82.5% KP
37,669
25.2% share
17,253g
267 CS · 8.1/m
Zayco#Zayco
Locke · Mid
18 / 8 / 14
80% KP
35,993
24% share
16,979g
209 CS · 6.4/m
ju fufu#homem
Lux · ADC
7 / 3 / 20
67.5% KP
41,522
27.7% share
15,721g
243 CS · 7.4/m
Jessie#witch
Seraphine · Support
1 / 6 / 33
85% KP
10,048
6.7% share
9,631g
35 CS · 1.1/m
Red side
Defeatquero injustica#feIca
Aatrox · Top
10 / 8 / 5
60% KP
37,824
32.5% share
13,981g
217 CS · 6.6/m
ecsrmoñhucetrgon#sredg
Fiddlesticks · Jungle
3 / 8 / 9
48% KP
18,082
15.6% share
12,739g
227 CS · 6.9/m
cristal#relly
Syndra · Mid
7 / 8 / 4
44% KP
21,103
18.2% share
13,679g
245 CS · 7.5/m
SuperCleber#Super
Sivir · ADC
4 / 8 / 10
56% KP
32,693
28.1% share
16,368g
315 CS · 9.6/m
Danyel#br1
Nautilus · Support
1 / 8 / 13
56% KP
6,563
5.6% share
8,889g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
