Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 32 days ago
14 / 10 / 16
K / D / A
60%
Kill participation
1,471.4
Damage / min
21,513g
571.6 gold / min
25
6 placed · 7 cleared
300
8 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPinto Goblyn#547
Renekton · Top
9 / 8 / 10
39.6% KP
42,788
18.9% share
15,753g
237 CS · 6.3/m
thug ward#001
Lee Sin · Jungle
14 / 8 / 12
54.2% KP
41,862
18.5% share
17,958g
240 CS · 6.4/m
Duduhh#愛憎の影
Orianna · Mid
10 / 9 / 16
54.2% KP
65,082
28.7% share
18,094g
277 CS · 7.4/m
Lerry#2106
Lux · ADC
10 / 13 / 12
45.8% KP
55,689
24.6% share
16,294g
209 CS · 5.6/m
momomomomomomomo#omom
Alistar · Support
5 / 12 / 30
72.9% KP
21,035
9.3% share
12,799g
28 CS · 0.7/m
Red side
VictoryRobo#ROBS
Dr. Mundo · Top
4 / 10 / 15
38% KP
39,838
19.3% share
15,294g
263 CS · 7/m
Cerquinha#vlad
Quinn · Jungle
6 / 11 / 20
52% KP
35,162
17.1% share
16,048g
234 CS · 6.2/m
ˉ ˉ ˉ ˉ ˉ#7501
Locke · Mid
23 / 9 / 9
64% KP
61,958
30.1% share
20,042g
231 CS · 6.1/m
Zayco#Zayco
Yasuo · ADC
14 / 10 / 16
60% KP
55,374
26.9% share
21,513g
300 CS · 8/m
uzent#fifi
Rakan · Support
3 / 8 / 36
78% KP
13,695
6.6% share
12,750g
28 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
