Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 32 days ago
16 / 3 / 6
K / D / A
56.4%
Kill participation
1,314.9
Damage / min
13,817g
597.7 gold / min
16
4 placed · 3 cleared
195
8.4 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrederic Boulos#fred
Aurelion Sol · Top
2 / 6 / 3
12.8% KP
9,066
10.5% share
7,353g
143 CS · 6.2/m
Glacial Lata#350ML
Rengar · Jungle
0 / 3 / 14
35.9% KP
10,155
11.8% share
8,733g
146 CS · 6.3/m
Zayco#Zayco
Locke · Mid
16 / 3 / 6
56.4% KP
30,395
35.3% share
13,817g
195 CS · 8.4/m
Archer#axes
Kalista · ADC
20 / 0 / 0
51.3% KP
29,063
33.8% share
16,818g
259 CS · 11.2/m
Brendão#br1
Renata Glasc · Support
1 / 2 / 21
56.4% KP
7,399
8.6% share
7,730g
13 CS · 0.6/m
Red side
DefeatWonder of Vasco#00001
Qiyana · Top
7 / 5 / 0
50% KP
23,013
33.5% share
9,876g
176 CS · 7.6/m
Junichi#DEC
Kindred · Jungle
0 / 9 / 2
14.3% KP
9,870
14.4% share
6,983g
128 CS · 5.5/m
guiven#vasco
Irelia · Mid
4 / 11 / 0
28.6% KP
16,507
24% share
10,330g
212 CS · 9.2/m
Doug 10#0001
Varus · ADC
1 / 8 / 2
21.4% KP
13,043
19% share
8,389g
175 CS · 7.6/m
Auto Player#Slint
Janna · Support
2 / 6 / 3
35.7% KP
6,271
9.1% share
6,789g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
