Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 31 days ago
12 / 13 / 14
K / D / A
44.1%
Kill participation
810
Damage / min
15,365g
380.2 gold / min
155
62 placed · 17 cleared
42
1 CS / min
Objective control
4
Dragons
3
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatchinp top2#jaike
Jax · Top
3 / 12 / 7
16.9% KP
14,302
8.1% share
14,359g
234 CS · 5.8/m
too sharp 4u#r10
Vi · Jungle
15 / 7 / 13
47.5% KP
34,229
19.3% share
20,375g
303 CS · 7.5/m
Merlim Hermes#Klein
Locke · Mid
24 / 10 / 7
52.5% KP
50,112
28.2% share
23,361g
332 CS · 8.2/m
GfardadoMundinho#BR1
Hwei · ADC
5 / 12 / 20
42.4% KP
46,119
26% share
18,233g
277 CS · 6.9/m
Zayco#Zayco
Pyke · Support
12 / 13 / 14
44.1% KP
32,736
18.4% share
15,365g
42 CS · 1/m
Red side
Victory7REX Hakari#愛憎の影
K'Sante · Top
6 / 6 / 17
43.4% KP
30,892
16% share
15,000g
267 CS · 6.6/m
Just ä Clown#TDAH
Shaco · Jungle
4 / 17 / 24
52.8% KP
35,091
18.1% share
13,860g
185 CS · 4.6/m
Azir#FLU
Azir · Mid
16 / 11 / 14
56.6% KP
51,400
26.5% share
20,855g
328 CS · 8.1/m
GOOD GAME GG XD#0404
Kai'Sa · ADC
27 / 10 / 7
64.2% KP
67,893
35.1% share
26,754g
296 CS · 7.3/m
Foul#br000
Soraka · Support
0 / 15 / 29
54.7% KP
8,362
4.3% share
10,853g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
