Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 14 days ago
5 / 14 / 11
K / D / A
42.1%
Kill participation
748
Damage / min
10,185g
336 gold / min
18
6 placed · 3 cleared
168
5.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBD 1#BRSP
Ornn · Top
6 / 7 / 11
44.7% KP
22,622
16% share
12,050g
193 CS · 6.4/m
token#wrld
Skarner · Jungle
10 / 9 / 13
60.5% KP
37,688
26.6% share
11,966g
149 CS · 4.9/m
Zayco#Zayco
Locke · Mid
5 / 14 / 11
42.1% KP
22,676
16% share
10,185g
168 CS · 5.5/m
Klaus#BET
Jhin · ADC
15 / 5 / 11
68.4% KP
46,141
32.5% share
18,388g
267 CS · 8.8/m
Auto Player#Slint
Nami · Support
2 / 8 / 27
76.3% KP
12,688
8.9% share
9,152g
18 CS · 0.6/m
Red side
VictoryALOPRASPRIMEMODE#GOAT
Camille · Top
8 / 9 / 12
46.5% KP
38,655
21.5% share
13,211g
194 CS · 6.4/m
Chosen#CHS
Lee Sin · Jungle
13 / 3 / 20
76.7% KP
40,450
22.5% share
16,460g
226 CS · 7.5/m
Qats#BR2
Galio · Mid
6 / 7 / 18
55.8% KP
38,113
21.2% share
13,922g
215 CS · 7.1/m
anvurgesa#BR1
Aphelios · ADC
15 / 8 / 11
60.5% KP
51,656
28.8% share
18,046g
220 CS · 7.3/m
Hexie#0000
Thresh · Support
1 / 11 / 23
55.8% KP
10,643
5.9% share
9,207g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
