Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 14 days ago
15 / 7 / 3
K / D / A
36%
Kill participation
992.1
Damage / min
17,194g
549.9 gold / min
24
4 placed · 7 cleared
260
8.3 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatL9 LITO SOUZA#MACHO
Jayce · Top
4 / 11 / 10
50% KP
27,670
22.3% share
12,845g
254 CS · 8.1/m
titi#shaco
Shaco · Jungle
12 / 9 / 3
53.6% KP
30,895
24.9% share
16,136g
193 CS · 6.2/m
Coffeezinho#br1
Vladimir · Mid
3 / 8 / 5
28.6% KP
30,034
24.2% share
11,156g
214 CS · 6.8/m
too sharp 4u#r10
Ashe · ADC
7 / 12 / 8
53.6% KP
22,703
18.3% share
14,631g
232 CS · 7.4/m
mid piano#helo
Seraphine · Support
2 / 10 / 16
64.3% KP
12,685
10.2% share
10,410g
45 CS · 1.4/m
Red side
VictoryVKS NEXT TOPKING#crown
Olaf · Top
13 / 7 / 6
38% KP
31,967
26.3% share
14,227g
219 CS · 7/m
Vinicete#vini7
Hecarim · Jungle
10 / 5 / 22
64% KP
32,335
26.6% share
18,103g
263 CS · 8.4/m
Zayco#Zayco
Locke · Mid
15 / 7 / 3
36% KP
31,021
25.5% share
17,194g
260 CS · 8.3/m
Yoshidiehard#br1
Tristana · ADC
12 / 5 / 1
26% KP
16,341
13.4% share
17,319g
205 CS · 6.6/m
ichigo ichie#0208
Rell · Support
0 / 4 / 25
50% KP
9,835
8.1% share
9,713g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
