Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 13 days ago
26 / 1 / 7
K / D / A
78.6%
Kill participation
1,909.2
Damage / min
16,755g
668.9 gold / min
25
7 placed · 2 cleared
208
8.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOnstreeduarant#br1
Yone · Top
8 / 4 / 3
64.7% KP
30,349
33.8% share
13,142g
248 CS · 9.9/m
November 26th#livia
Kayn · Jungle
5 / 9 / 2
41.2% KP
13,288
14.8% share
10,103g
158 CS · 6.3/m
PIJACK#GOD
Zac · Mid
2 / 11 / 1
17.6% KP
13,667
15.2% share
6,962g
132 CS · 5.3/m
SmurfDokorea#BR2
Brand · ADC
2 / 9 / 6
47.1% KP
22,270
24.8% share
8,703g
157 CS · 6.3/m
inori#lrsz
Sona · Support
0 / 9 / 10
58.8% KP
10,266
11.4% share
6,469g
26 CS · 1/m
Red side
VictorysplehP#br1
Renekton · Top
1 / 6 / 6
16.7% KP
12,457
12.6% share
8,336g
164 CS · 6.5/m
WinterBoy#Wtz1
Rammus · Jungle
6 / 2 / 12
42.9% KP
14,355
14.6% share
10,872g
196 CS · 7.8/m
Zayco#Zayco
Locke · Mid
26 / 1 / 7
78.6% KP
47,826
48.5% share
16,755g
208 CS · 8.3/m
Tay#Бia
Jinx · ADC
7 / 5 / 7
33.3% KP
15,753
16% share
13,028g
241 CS · 9.6/m
happy#zz123
Thresh · Support
2 / 3 / 24
61.9% KP
8,191
8.3% share
8,799g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
