Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 13 days ago
17 / 2 / 7
K / D / A
53.3%
Kill participation
1,294.5
Damage / min
17,597g
613.1 gold / min
20
4 placed · 3 cleared
245
8.5 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPVegas#home
Ambessa · Top
3 / 5 / 5
17.8% KP
19,357
16% share
10,588g
190 CS · 6.6/m
zlittleball#br11
Kha'Zix · Jungle
9 / 6 / 11
44.4% KP
21,280
17.6% share
14,065g
182 CS · 6.3/m
Zayco#Zayco
Locke · Mid
17 / 2 / 7
53.3% KP
37,153
30.8% share
17,597g
245 CS · 8.5/m
Yahallo#2610
Kai'Sa · ADC
13 / 8 / 8
46.7% KP
36,406
30.2% share
18,992g
272 CS · 9.5/m
PIJACK#GOD
Sona · Support
3 / 7 / 20
51.1% KP
6,529
5.4% share
10,682g
40 CS · 1.4/m
Red side
DefeatVeradux#Shen
Shen · Top
7 / 5 / 2
32.1% KP
20,653
22.7% share
12,256g
225 CS · 7.8/m
crono#xcx
Gwen · Jungle
4 / 8 / 6
35.7% KP
16,587
18.2% share
11,275g
209 CS · 7.3/m
Onstreeduarant#br1
Yone · Mid
4 / 11 / 3
25% KP
15,420
16.9% share
10,071g
204 CS · 7.1/m
Pedrin Maverick#2506
Taliyah · ADC
7 / 8 / 7
50% KP
21,898
24% share
13,972g
241 CS · 8.4/m
Molho Neles#Valor
Quinn · Support
6 / 15 / 11
60.7% KP
16,539
18.2% share
10,755g
55 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
