Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 13 days ago
15 / 8 / 10
K / D / A
73.5%
Kill participation
1,199.6
Damage / min
13,841g
546 gold / min
10
4 placed · 0 cleared
184
7.3 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIndra#thank
Mordekaiser · Top
4 / 6 / 3
21.9% KP
20,921
21.4% share
10,427g
192 CS · 7.6/m
Facundo Colidio#Gal
Wukong · Jungle
5 / 6 / 8
40.6% KP
12,211
12.5% share
12,205g
181 CS · 7.1/m
nullthxughts#br1
Irelia · Mid
5 / 8 / 2
21.9% KP
14,319
14.6% share
11,928g
220 CS · 8.7/m
Yukarina#333
Ezreal · ADC
12 / 8 / 11
71.9% KP
39,216
40.1% share
16,609g
208 CS · 8.2/m
Kick#103
Pyke · Support
6 / 6 / 10
50% KP
11,151
11.4% share
9,175g
29 CS · 1.1/m
Red side
DefeatRave y Rave#br1
Malphite · Top
4 / 4 / 8
35.3% KP
13,392
13% share
8,616g
147 CS · 5.8/m
NKN Shacansado#HIHI
Shaco · Jungle
6 / 2 / 11
50% KP
22,464
21.8% share
11,074g
191 CS · 7.5/m
Zayco#Zayco
Locke · Mid
15 / 8 / 10
73.5% KP
30,409
29.5% share
13,841g
184 CS · 7.3/m
too sharp 4u#r10
Yunara · ADC
6 / 11 / 11
50% KP
21,883
21.3% share
11,926g
186 CS · 7.3/m
Rise#lol1
Poppy · Support
3 / 7 / 16
55.9% KP
14,816
14.4% share
8,499g
43 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
