Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 13 days ago
17 / 6 / 8
K / D / A
64.1%
Kill participation
1,137.7
Damage / min
17,342g
606 gold / min
20
7 placed · 1 cleared
222
7.8 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryinterrogation#BR1
Tahm Kench · Top
5 / 3 / 13
46.2% KP
16,855
13.3% share
10,618g
142 CS · 5/m
guga fighter#001
Pantheon · Jungle
11 / 4 / 17
71.8% KP
34,841
27.4% share
14,666g
198 CS · 6.9/m
ewaske#BR11
Zoe · Mid
4 / 3 / 19
59% KP
35,985
28.3% share
12,260g
226 CS · 7.9/m
Zayco#Zayco
Locke · ADC
17 / 6 / 8
64.1% KP
32,557
25.6% share
17,342g
222 CS · 7.8/m
Mateus 21 22#buero
Trundle · Support
2 / 6 / 21
59% KP
6,868
5.4% share
9,332g
44 CS · 1.5/m
Red side
DefeatSuperCleber#Super
Varus · Top
9 / 8 / 3
54.5% KP
33,871
35.5% share
15,867g
204 CS · 7.1/m
ichigo ichie#0208
Rek'Sai · Jungle
6 / 7 / 9
68.2% KP
18,599
19.5% share
12,079g
182 CS · 6.4/m
FREE PALESTINE#ahh
Sylas · Mid
2 / 7 / 9
50% KP
17,649
18.5% share
10,068g
186 CS · 6.5/m
Lithium#仁仁仁
Sivir · ADC
1 / 10 / 11
54.5% KP
15,678
16.4% share
11,165g
183 CS · 6.4/m
Hideous#1883夜
Rammus · Support
4 / 7 / 11
68.2% KP
9,621
10.1% share
9,234g
39 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
