Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 12 days ago
11 / 2 / 6
K / D / A
42.5%
Kill participation
1,135.6
Damage / min
13,177g
534.9 gold / min
9
6 placed · 0 cleared
238
9.7 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHoben#lolo
Rumble · Top
4 / 6 / 0
28.6% KP
18,386
19.6% share
8,412g
179 CS · 7.3/m
juny#misa
Vi · Jungle
5 / 6 / 2
50% KP
13,137
14% share
11,685g
159 CS · 6.5/m
KIKUROKAMI#8900
Syndra · Mid
0 / 8 / 4
28.6% KP
17,130
18.3% share
7,828g
184 CS · 7.5/m
wstuibwstuibwstu#jfhms
Aphelios · ADC
2 / 7 / 4
42.9% KP
21,173
22.6% share
10,386g
198 CS · 8/m
Portuga#EU7
Karthus · Support
3 / 13 / 3
42.9% KP
23,984
25.6% share
7,595g
48 CS · 1.9/m
Red side
VictoryThumbs Up Man#Yzn
Corki · Top
4 / 3 / 9
32.5% KP
20,965
19.4% share
11,613g
202 CS · 8.2/m
Kevin D Bruyne#Drake
Lee Sin · Jungle
13 / 3 / 12
62.5% KP
22,741
21.1% share
13,658g
177 CS · 7.2/m
Zayco#Zayco
Yone · Mid
11 / 2 / 6
42.5% KP
27,974
25.9% share
13,177g
238 CS · 9.7/m
sant#0803
Viktor · ADC
11 / 5 / 13
60% KP
30,740
28.5% share
13,051g
192 CS · 7.8/m
Dark Harvest#win
Rakan · Support
1 / 1 / 27
70% KP
5,568
5.2% share
8,023g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
