Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 11 days ago
15 / 6 / 8
K / D / A
56.1%
Kill participation
1,261.6
Damage / min
15,872g
554.6 gold / min
16
4 placed · 3 cleared
238
8.3 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryApenasUmaCenoura#br1
Gwen · Top
3 / 10 / 4
20% KP
24,279
19% share
10,916g
204 CS · 7.1/m
rhaegal#wwwww
Ekko · Jungle
6 / 9 / 8
40% KP
26,934
21% share
15,169g
234 CS · 8.2/m
Onstreeduarant#br1
Yone · Mid
11 / 6 / 6
48.6% KP
25,726
20.1% share
14,064g
205 CS · 7.2/m
DarkVentus#br1
Kalista · ADC
14 / 8 / 3
48.6% KP
35,092
27.4% share
17,629g
246 CS · 8.6/m
BichaMuda#171
Sona · Support
1 / 8 / 26
77.1% KP
15,958
12.5% share
10,237g
33 CS · 1.2/m
Red side
Defeatfatiao#top1
Irelia · Top
14 / 8 / 0
34.1% KP
38,092
29.2% share
15,690g
244 CS · 8.5/m
Tarekão#br1
Qiyana · Jungle
5 / 6 / 11
39% KP
27,253
20.9% share
12,966g
199 CS · 7/m
Zayco#Zayco
Locke · Mid
15 / 6 / 8
56.1% KP
36,102
27.7% share
15,872g
238 CS · 8.3/m
filhinhodozeiken#33666
Anivia · ADC
3 / 5 / 9
29.3% KP
13,794
10.6% share
11,292g
189 CS · 6.6/m
UXXXXXXXXXXXXXXX#1402
Camille · Support
4 / 10 / 14
43.9% KP
15,243
11.7% share
9,892g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
