Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 11 days ago
11 / 2 / 6
K / D / A
56.7%
Kill participation
1,384.1
Damage / min
17,305g
529.7 gold / min
25
10 placed · 2 cleared
339
10.4 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathappy#zz123
Shen · Top
2 / 9 / 6
32% KP
18,136
14.9% share
10,708g
222 CS · 6.8/m
hunters dream#chill
Talon · Jungle
14 / 6 / 3
68% KP
41,679
34.2% share
19,075g
289 CS · 8.8/m
Dazai Ryuu#Klein
Twisted Fate · Mid
3 / 4 / 7
40% KP
23,558
19.3% share
15,998g
282 CS · 8.6/m
mid piano#helo
Lux · ADC
5 / 5 / 12
68% KP
26,154
21.4% share
15,789g
283 CS · 8.7/m
BichaMuda#171
Seraphine · Support
1 / 6 / 14
60% KP
12,497
10.2% share
8,710g
32 CS · 1/m
Red side
VictoryPedrinKwiid#2506
Taliyah · Top
6 / 9 / 7
43.3% KP
36,644
25.7% share
12,760g
217 CS · 6.6/m
gurincriveI#br1
Nocturne · Jungle
6 / 4 / 13
63.3% KP
29,335
20.5% share
14,875g
251 CS · 7.7/m
Zayco#Zayco
Yone · Mid
11 / 2 / 6
56.7% KP
45,214
31.7% share
17,305g
339 CS · 10.4/m
DarkVentus#br1
Kalista · ADC
6 / 6 / 2
26.7% KP
25,854
18.1% share
16,120g
302 CS · 9.2/m
wasurenai#444
Soraka · Support
1 / 4 / 18
63.3% KP
5,722
4% share
9,761g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
