Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 10 days ago
11 / 9 / 6
K / D / A
43.6%
Kill participation
1,044.1
Damage / min
16,160g
478.1 gold / min
38
4 placed · 10 cleared
220
6.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPIJACK#GOD
Tryndamere · Top
15 / 6 / 2
43.6% KP
64,539
37.8% share
24,642g
388 CS · 11.5/m
미카엘#BRAZA
Udyr · Jungle
5 / 9 / 15
51.3% KP
26,910
15.8% share
14,462g
225 CS · 6.7/m
Zayco#Zayco
Locke · Mid
11 / 9 / 6
43.6% KP
35,289
20.7% share
16,160g
220 CS · 6.5/m
ItzMagras#MGR
Syndra · ADC
4 / 10 / 9
33.3% KP
22,439
13.1% share
12,126g
203 CS · 6/m
NKZ Tijas#éele
Jax · Support
4 / 14 / 13
43.6% KP
21,653
12.7% share
10,253g
29 CS · 0.9/m
Red side
DefeatJOGADOR MUTE ALL#MIND
Tahm Kench · Top
2 / 7 / 9
22.9% KP
17,736
10% share
9,907g
180 CS · 5.3/m
ONE TRUE KING#shin
Kindred · Jungle
12 / 13 / 12
50% KP
31,030
17.4% share
16,344g
228 CS · 6.7/m
PERFECTSUPERSTAR#123
Ryze · Mid
12 / 8 / 11
47.9% KP
48,736
27.4% share
17,190g
290 CS · 8.6/m
Terra#4761
Olaf · ADC
21 / 4 / 10
64.6% KP
49,561
27.8% share
22,381g
253 CS · 7.5/m
kadu#스머프 원
Senna · Support
1 / 7 / 27
58.3% KP
31,030
17.4% share
13,621g
85 CS · 2.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
