Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 10 days ago
14 / 6 / 7
K / D / A
53.8%
Kill participation
1,091.9
Damage / min
14,757g
543.2 gold / min
13
4 placed · 1 cleared
187
6.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytapom#br1
Cassiopeia · Top
6 / 5 / 6
30.8% KP
22,965
20.5% share
12,502g
222 CS · 8.2/m
Nero The Fik#zay
Wukong · Jungle
12 / 5 / 9
53.8% KP
30,761
27.5% share
14,922g
196 CS · 7.2/m
Zayco#Zayco
Locke · Mid
14 / 6 / 7
53.8% KP
29,664
26.5% share
14,757g
187 CS · 6.9/m
Infinity1#BR2
Yasuo · ADC
4 / 9 / 9
33.3% KP
17,961
16.1% share
12,445g
220 CS · 8.1/m
Zeus#osz
Maokai · Support
3 / 10 / 11
35.9% KP
10,553
9.4% share
8,715g
34 CS · 1.3/m
Red side
DefeatThumbs Up Man#Yzn
Aurora · Top
7 / 8 / 7
40% KP
24,780
22.1% share
9,548g
152 CS · 5.6/m
ONE TRUE KING#shin
Kindred · Jungle
10 / 13 / 7
48.6% KP
24,831
22.1% share
12,380g
148 CS · 5.4/m
PERFECTSUPERSTAR#123
Akali · Mid
4 / 5 / 6
28.6% KP
25,940
23.1% share
10,872g
214 CS · 7.9/m
tfpn felpi 我#china
Aurelion Sol · ADC
12 / 6 / 6
51.4% KP
23,173
20.6% share
13,152g
213 CS · 7.8/m
Dazai Ryuu#Klein
Rakan · Support
2 / 7 / 16
51.4% KP
13,585
12.1% share
9,186g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
