Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 9 days ago
10 / 6 / 7
K / D / A
42.5%
Kill participation
1,290.2
Damage / min
14,374g
468.7 gold / min
23
9 placed · 3 cleared
266
8.7 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatL9 LITO SOUZA#MACHO
Jayce · Top
5 / 10 / 6
39.3% KP
25,691
21.3% share
13,167g
255 CS · 8.3/m
Kevin D Bruyne#Drake
Cho'Gath · Jungle
11 / 3 / 8
67.9% KP
27,382
22.7% share
15,652g
243 CS · 7.9/m
cristal#relly
Ahri · Mid
7 / 7 / 12
67.9% KP
30,525
25.3% share
13,183g
219 CS · 7.1/m
Kojima#ゲツヨウビ
Ezreal · ADC
3 / 10 / 4
25% KP
25,622
21.2% share
12,585g
246 CS · 8/m
bilu#bulas
Karma · Support
2 / 10 / 17
67.9% KP
11,616
9.6% share
9,999g
45 CS · 1.5/m
Red side
Victorymyheart218975843#yyy
Malphite · Top
7 / 2 / 13
50% KP
30,546
20.6% share
13,089g
214 CS · 7/m
BetterJunglerWin#W33
Qiyana · Jungle
8 / 6 / 13
52.5% KP
36,576
24.6% share
16,916g
239 CS · 7.8/m
Zayco#Zayco
Yone · Mid
10 / 6 / 7
42.5% KP
39,565
26.7% share
14,374g
266 CS · 8.7/m
too sharp 4u#r10
Jhin · ADC
13 / 5 / 12
62.5% KP
33,388
22.5% share
16,955g
252 CS · 8.2/m
guigs#00000
Alistar · Support
2 / 9 / 20
55% KP
8,331
5.6% share
9,258g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
