Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 9 days ago
11 / 4 / 7
K / D / A
40.9%
Kill participation
859.9
Damage / min
14,065g
451 gold / min
28
4 placed · 7 cleared
205
6.6 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryzvx#00023
Malphite · Top
4 / 4 / 16
45.5% KP
23,838
19.3% share
11,078g
167 CS · 5.4/m
prero#0708
Xin Zhao · Jungle
15 / 2 / 18
75% KP
35,476
28.7% share
16,728g
222 CS · 7.1/m
Zayco#Zayco
Locke · Mid
11 / 4 / 7
40.9% KP
26,815
21.7% share
14,065g
205 CS · 6.6/m
why are u there#faide
Aphelios · ADC
11 / 8 / 11
50% KP
28,015
22.6% share
16,465g
241 CS · 7.7/m
UXXXXXXXXXXXXXXX#1402
Karma · Support
3 / 8 / 28
70.5% KP
9,680
7.8% share
10,305g
34 CS · 1.1/m
Red side
DefeatKlaus#BET
Gragas · Top
1 / 10 / 2
11.5% KP
22,566
17.9% share
12,449g
253 CS · 8.1/m
AMO COMER FEZES#COCO
Evelynn · Jungle
5 / 7 / 4
34.6% KP
17,716
14.1% share
12,123g
163 CS · 5.2/m
Charmander#divas
Akali · Mid
11 / 8 / 2
50% KP
33,760
26.8% share
14,703g
180 CS · 5.8/m
Kojima#ゲツヨウビ
Yunara · ADC
8 / 9 / 4
46.2% KP
42,787
34% share
16,853g
301 CS · 9.7/m
Resolutte#br1
Lulu · Support
1 / 10 / 14
57.7% KP
9,027
7.2% share
9,083g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
