Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 5 days ago
17 / 4 / 6
K / D / A
60.5%
Kill participation
1,288.8
Damage / min
15,720g
577.9 gold / min
28
6 placed · 6 cleared
186
6.8 CS / min
Objective control
4
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHoben#lolo
Rumble · Top
9 / 6 / 8
58.6% KP
26,416
25.6% share
11,630g
181 CS · 6.7/m
winter arc#LLL
Lee Sin · Jungle
7 / 7 / 9
55.2% KP
20,392
19.8% share
12,074g
195 CS · 7.2/m
PERFECTSUPERSTAR#123
Yone · Mid
4 / 6 / 6
34.5% KP
21,137
20.5% share
12,073g
261 CS · 9.6/m
Valeyzitu#mage
Hwei · ADC
4 / 9 / 9
44.8% KP
22,340
21.7% share
11,731g
199 CS · 7.3/m
copy808copy#dog
Sona · Support
5 / 10 / 15
69% KP
12,712
12.3% share
9,308g
36 CS · 1.3/m
Red side
VictoryWHO DECIDED THAT#estud
Mordekaiser · Top
3 / 9 / 7
26.3% KP
17,831
15.7% share
9,609g
172 CS · 6.3/m
Hy0g4#LIBID
Kindred · Jungle
9 / 7 / 12
55.3% KP
25,647
22.6% share
15,542g
239 CS · 8.8/m
Zayco#Zayco
Locke · Mid
17 / 4 / 6
60.5% KP
35,054
30.9% share
15,720g
186 CS · 6.8/m
FLIPTHESWITCH#1001
Jhin · ADC
6 / 2 / 18
63.2% KP
25,481
22.4% share
15,370g
259 CS · 9.5/m
konseki#knsk
Nautilus · Support
3 / 7 / 20
60.5% KP
9,559
8.4% share
8,653g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
