Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 5 days ago
18 / 8 / 7
K / D / A
42.4%
Kill participation
1,581.7
Damage / min
19,797g
562.1 gold / min
24
11 placed · 4 cleared
280
8 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsant#0803
K'Sante · Top
5 / 12 / 8
28.9% KP
28,284
14.1% share
11,592g
164 CS · 4.7/m
baksu#gang
Ekko · Jungle
18 / 9 / 7
55.6% KP
55,535
27.6% share
21,185g
280 CS · 8/m
Charmander#divas
Ziggs · Mid
6 / 9 / 10
35.6% KP
39,142
19.5% share
15,049g
279 CS · 7.9/m
Brance#Branc
Zeri · ADC
12 / 20 / 6
40% KP
55,336
27.5% share
20,320g
290 CS · 8.2/m
misa#sona
Sona · Support
4 / 9 / 26
66.7% KP
22,862
11.4% share
12,572g
29 CS · 0.8/m
Red side
VictoryCoxinha748#Hades
Anivia · Top
12 / 7 / 9
35.6% KP
35,510
17.9% share
18,160g
305 CS · 8.7/m
too sharp 4u#r10
Cho'Gath · Jungle
10 / 8 / 11
35.6% KP
26,604
13.4% share
16,170g
259 CS · 7.4/m
Zayco#Zayco
Yone · Mid
18 / 8 / 7
42.4% KP
55,702
28% share
19,797g
280 CS · 8/m
Meito#GHUL
Karthus · ADC
7 / 13 / 16
39% KP
46,898
23.6% share
18,773g
263 CS · 7.5/m
GUXIX GANKK#123
Camille · Support
12 / 10 / 16
47.5% KP
34,070
17.1% share
15,584g
59 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
