Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 4 days ago
10 / 13 / 4
K / D / A
53.8%
Kill participation
915.4
Damage / min
12,472g
489.1 gold / min
8
3 placed · 0 cleared
146
5.7 CS / min
Objective control
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Teemo · Top
3 / 7 / 3
23.1% KP
23,601
24.6% share
10,318g
222 CS · 8.7/m
PESSEGO FAN#LAMEN
Wukong · Jungle
7 / 9 / 8
57.7% KP
17,237
18% share
10,667g
158 CS · 6.2/m
Zayco#Zayco
Locke · Mid
10 / 13 / 4
53.8% KP
23,342
24.4% share
12,472g
146 CS · 5.7/m
SuperCleber#Super
Yunara · ADC
2 / 16 / 8
38.5% KP
21,245
22.2% share
9,725g
173 CS · 6.8/m
Robo#ROBS
Lulu · Support
4 / 7 / 14
69.2% KP
10,404
10.9% share
8,714g
30 CS · 1.2/m
Red side
Victorybolas murchas#ego
Malphite · Top
5 / 4 / 7
23.1% KP
17,061
13.8% share
10,237g
179 CS · 7/m
ichigo ichie#0208
Rek'Sai · Jungle
7 / 4 / 17
46.2% KP
17,700
14.3% share
12,620g
182 CS · 7.1/m
Korantemaa#dioge
LeBlanc · Mid
15 / 5 / 6
40.4% KP
31,243
25.2% share
12,853g
164 CS · 6.4/m
too sharp 4u#r10
Ezreal · ADC
15 / 6 / 10
48.1% KP
39,113
31.6% share
16,794g
227 CS · 8.9/m
wildest dreams#lux
Sona · Support
10 / 7 / 27
71.2% KP
18,830
15.2% share
12,269g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
