Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 4 days ago
10 / 9 / 6
K / D / A
48.5%
Kill participation
937.5
Damage / min
16,686g
519.3 gold / min
30
10 placed · 7 cleared
276
8.6 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsant#0803
Gwen · Top
19 / 10 / 3
66.7% KP
48,391
37.4% share
18,785g
254 CS · 7.9/m
Just ä Clown#TDAH
Sejuani · Jungle
1 / 9 / 16
51.5% KP
16,407
12.7% share
11,282g
204 CS · 6.3/m
Shrek#TOXIC
Akshan · Mid
3 / 9 / 10
39.4% KP
23,326
18% share
13,020g
261 CS · 8.1/m
Zayco#Zayco
Yone · ADC
10 / 9 / 6
48.5% KP
30,124
23.3% share
16,686g
276 CS · 8.6/m
Sober by Lorde#br1
Morgana · Support
0 / 12 / 18
54.5% KP
11,116
8.6% share
9,056g
29 CS · 0.9/m
Red side
VictoryNihil#Avê
Darius · Top
9 / 11 / 3
24.5% KP
25,890
15.8% share
14,440g
237 CS · 7.4/m
PESSEGO FAN#LAMEN
Lee Sin · Jungle
13 / 6 / 9
44.9% KP
20,922
12.8% share
14,512g
181 CS · 5.6/m
RED Fuuu#akemi
Ahri · Mid
11 / 4 / 14
51% KP
44,966
27.4% share
16,214g
258 CS · 8/m
winwinwin#KR07
Jinx · ADC
14 / 6 / 16
61.2% KP
62,511
38.2% share
19,996g
312 CS · 9.7/m
happy#zz123
Thresh · Support
2 / 7 / 28
61.2% KP
9,560
5.8% share
10,549g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
