Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Flex · 221 days ago
8 / 8 / 13
K / D / A
48.8%
Kill participation
936.7
Damage / min
11,447g
440 gold / min
17
9 placed · 1 cleared
162
6.2 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykrejtoja#EUNE
Zaahen · Top
11 / 1 / 12
53.5% KP
35,608
29.2% share
13,510g
218 CS · 8.4/m
07111996#EUNE
Elise · Jungle
15 / 1 / 10
58.1% KP
31,179
25.6% share
14,349g
195 CS · 7.5/m
Zed The Suiiiiii#EUNE
Zed · Mid
8 / 8 / 13
48.8% KP
24,370
20% share
11,447g
162 CS · 6.2/m
HanaaBananaa#EUNE
Draven · ADC
5 / 9 / 8
30.2% KP
15,662
12.9% share
12,485g
167 CS · 6.4/m
Laybek#0069
Nautilus · Support
4 / 3 / 22
60.5% KP
15,054
12.4% share
9,257g
26 CS · 1/m
Red side
Defeatomorfo paidi#5555
Gragas · Top
1 / 7 / 2
13.6% KP
17,601
21.5% share
7,302g
174 CS · 6.7/m
paulakos#EUNE
Trundle · Jungle
5 / 8 / 4
40.9% KP
12,114
14.8% share
10,383g
125 CS · 4.8/m
FLIRT WITH MΟURI#1502
Malphite · Mid
4 / 9 / 9
59.1% KP
21,831
26.7% share
9,801g
158 CS · 6.1/m
Xusamolis#MOLLY
Jhin · ADC
10 / 7 / 5
68.2% KP
21,897
26.7% share
12,170g
178 CS · 6.8/m
xatzi#4444
Pyke · Support
2 / 12 / 8
45.5% KP
8,459
10.3% share
7,931g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
