Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Flex · 216 days ago
13 / 8 / 19
K / D / A
69.6%
Kill participation
1,150.1
Damage / min
14,724g
406.4 gold / min
35
20 placed · 2 cleared
197
5.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory我有多动症#BALLs
Camille · Top
18 / 7 / 10
68.3% KP
55,312
30.4% share
19,581g
198 CS · 5.5/m
St0rmik#Rain
Sejuani · Jungle
6 / 12 / 24
73.2% KP
29,515
16.2% share
15,083g
193 CS · 5.3/m
Imek#0003
Malzahar · Mid
5 / 13 / 14
46.3% KP
28,577
15.7% share
13,665g
239 CS · 6.6/m
我有自闭症#BALLs
Jinx · ADC
11 / 5 / 13
58.5% KP
53,753
29.6% share
18,869g
291 CS · 8/m
PiOtReK1O0#EUNE
Braum · Support
1 / 9 / 24
61% KP
14,577
8% share
10,212g
18 CS · 0.5/m
Red side
DefeatLaybek#0069
Shen · Top
3 / 7 / 20
50% KP
22,594
13.1% share
11,246g
172 CS · 4.7/m
07111996#EUNE
Elise · Jungle
14 / 10 / 11
54.3% KP
40,388
23.4% share
16,789g
265 CS · 7.3/m
Zed The Suiiiiii#EUNE
Sylas · Mid
13 / 8 / 19
69.6% KP
41,673
24.2% share
14,724g
197 CS · 5.4/m
HanaaBananaa#EUNE
Yunara · ADC
16 / 7 / 10
56.5% KP
56,271
32.6% share
21,395g
277 CS · 7.6/m
Princess Janna#yuh
Soraka · Support
0 / 9 / 32
69.6% KP
11,467
6.7% share
10,483g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
